GLWG trading card cruiser

Cruiser Trading Card

Cruisers can attack Infantry and Vehicle Units and deal a good amount of damage to them. However, it has a horrible Movement range of 2 spaces, and can only do little damage to other Sea Units.

A group of cruisers can completely dominate an area of vehicles and infantry. Keep cruisers away from enemy tanks, Bazookas, Grenadiers and Destroyers.


  1. Cruisers are the best at killing Infrantry because it cant be attack by Grunt's,and have a really long range which over passes most tank's range
  2. Cruisers can easly get destroyed by Vehicles,so destroy them first before they destroy you
  3. MLRS is a Cruiser-Naval-Vehicle-And-stuff Killing Machine
  4. Cruiser's mostly get used for killing Commander's and Snipers which are both Overpowered,and annoying.
  5. keep General's away from Cruiser's,because ya know the Bomb vs General thing
  6. if the enemy has a Cruiser that means you have an unfairus advantagem (a joke name for Cruiser) for winning the battle
  7. Cruiser's should not exist (just like [1]Behemoths) because they are the enemy of people

Upgrade SeriesEdit

Cruiser BattlePoint Battle Point Unit Upgrades for Cruiser [edit]
Defence +10% Distance +25% Price -50 Coins Attack range +1
Cost: 6 BattlePoint Cost: 6 BattlePoint (Sub: 12 BattlePoint) Cost: 8 BattlePoint (Sub: 20 BattlePoint) Cost: 10 BattlePoint (Total: 30 BattlePoint)


Unit Navigation
Infantry units: Bazooka, Commando, Engineer*, General*, Grenadier, Grunt, Medic** (Map Pack Two), Scout**, Sniper, Technician* **
Vehicle units: Anti-Air Tank, Artillery, Battle Tank, Behemoth, Flame Tank** (Map Pack One), Jeep*, MLRS, Recon Tank, Supply Truck, Tank Killer**
Sea units: Aegis, Cruiser, Destroyer, Ferry*, Fleet Oiler**, Scout Boat* **
Air units: Bomber, Chopper**, Fighter, Sky Hook
Technician units* **: Air Turret, Land Mine, Pounder, Sentry Gun
*Units that have no upgrade series   **GBWG only