GLWG trading card supersoldier

Commando Trading Card

Commandos cost 500 coins, and does much more damage to Infantry Units than a Sniper.


Commandos have a Visibility range of three (or four with the first upgrade), a Fire range of 1-3, and have 10 Ammo.


  1. They do some damage to Vehicle Units.
  2. Commando Units can still be destroyed by Flame Tanks in one hit (unless the Commando is promoted).
  3. Commandos will destroy Turrets in two hits.
  4. Commandos is the best at leading,because he is tough,and also very dangerous
  5. let Commandos absorb Grunt,Bazooka,General's attacks for free kills,and he/she will get promoted which heals the Commando
  6. Don't let a Commando vs Commando happen,unless your Commando attack first.
  7. Don't let Commando's get into a Sniper's range,even if the Commando can kill the Sniper,Because Sniper's do a 50% damage to the commando
  8. Commandos can only be brought down with a concentrated Sniper fire
  9. Don't over use the Commando,the Commando could also die to other normal attacks

Upgrade SeriesEdit

Commando BattlePoint Battle Point Unit Upgrades for Commando [edit]
Visibility +1 Defence +10% Price -50 Coins Distance +20%
Cost: 6 BattlePoint Cost: 6 BattlePoint (Sub: 12 BattlePoint) Cost: 8 BattlePoint (Sub: 20 BattlePoint) Cost: 10 BattlePoint (Total: 30 BattlePoint)

Damage DistributionEdit

vs infantry - extremely high
vs vehicles - medium
vs ships - none
vs air - none
vs turrets - very high
vs buildings - low


Unit Navigation
Infantry units: Bazooka, Commando, Engineer*, General*, Grenadier, Grunt, Medic** (Map Pack Two), Scout**, Sniper, Technician* **
Vehicle units: Anti-Air Tank, Artillery, Battle Tank, Behemoth, Flame Tank** (Map Pack One), Jeep*, MLRS, Recon Tank, Supply Truck, Tank Killer**
Sea units: Aegis, Cruiser, Destroyer, Ferry*, Fleet Oiler**, Scout Boat* **
Air units: Bomber, Chopper**, Fighter, Sky Hook
Technician units* **: Air Turret, Land Mine, Pounder, Sentry Gun
*Units that have no upgrade series   **GBWG only