
Commando Trading Card
Commandos cost 500 coins, and does much more damage to Infantry Units than a Sniper.
Stats
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Commandos have a Visibility range of three (or four with the first upgrade), a Fire range of 1-3, and have 10 Ammo.
Tips
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- They do some damage to Vehicle Units.
- Commando Units can still be destroyed by Flame Tanks in one hit (unless the Commando is promoted).
- Commandos will destroy Turrets in two hits.
- Commandos is the best at leading,because he is tough,and also very dangerous
- let Commandos absorb Grunt,Bazooka,General's attacks for free kills,and he/she will get promoted which heals the Commando
- Don't let a Commando vs Commando happen,unless your Commando attack first.
- Don't let Commando's get into a Sniper's range,even if the Commando can kill the Sniper,Because Sniper's do a 50% damage to the commando
- Commandos can only be brought down with a concentrated Sniper fire
- Don't over use the Commando,the Commando could also die to other normal attacks
Upgrade Series
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Commando ![]() | ||||
Visibility +1 | Defence +10% | Price -50 Coins | Distance +20% | |
Cost: 6 ![]() | Cost: 6 ![]() ![]() | Cost: 8 ![]() ![]() | Cost: 10 ![]() ![]() |
Damage Distribution
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vs infantry - extremely high
vs vehicles - medium
vs ships - none
vs air - none
vs turrets - very high
vs buildings - low
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Unit Navigation | |
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Infantry units: | Bazooka, Commando, Engineer*, General*, Grenadier, Grunt, Medic** (Map Pack Two), Scout**, Sniper, Technician* ** |
Vehicle units: | Anti-Air Tank, Artillery, Battle Tank, Behemoth, Flame Tank** (Map Pack One), Jeep*, MLRS, Recon Tank, Supply Truck, Tank Killer** |
Sea units: | Aegis, Cruiser, Destroyer, Ferry*, Fleet Oiler**, Scout Boat* ** |
Air units: | Bomber, Chopper**, Fighter, Sky Hook |
Technician units* **: | Air Turret, Land Mine, Pounder, Sentry Gun |
*Units that have no upgrade series **GBWG only |